But, think about the
number 130,000… 24 frames a second, and approximately 90
minutes. So, about 130,000 is the
approximate number of pictures that need to be produced to create an animated
feature. That number may well be much
higher, when you consider that you may have multiple pictures (of multiple
characters and background mattes) composited into a single frame of film. And then… there are the storyboard drawings,
concept art, and inevitable pencil test animation. I don’t know if anyone actually has an
accurate number, but I think it is very much higher, maybe in excess of
500,000.
It is very easy to,
as most do; myself included for a long time, sit in a theater for an hour and a
half and be entertained by animated fantasy.
I think most do it under the guise of taking our children for such
entertainment, but I believe we – ourselves relish the change to escape into
the world of fantasy as well. In recent
years, my journey delve deeper into the world of Disney has put me in many
audiences where the art of animation is the topic du jour. With that, my appreciation of what it really
takes to produce an animated feature film has grown significantly recently,
particular the true effort involved in taking and idea from concept to the
screen.
In Walt
Disney’s first animated feature, the
hand drawn animated classic Snow White and the Seven Dwarfs, there was a cast and crew of about 130 people. In the Walt Disney Animation Studios’ soon to be classic hard drawn animated feature, The Princess and the Frog, that number swells to almost 600. For some additional numbers: Snow White began as a concept in 1934,
premiering in Los Angeles in December of 1937 at a cost of almost $1.5
million. Princess and the Frog was
introduced as a concept in 2006, premiering again in Los Angeles in November
2009 at a cost of about $105 million.
As my own personal footnote, there was actually
another premier a few days earlier in Burbank.
Members of the D23 Club
were invited to attend a premier party and screening at the Walt Disney Studios in the Studio’s theater. My
oldest daughter and I were in attendance at the party and had an incredibly
good time.
Interestingly, both
almost did not get made for various reasons, and both took about the same
amount of time to produce, albeit the latter with about 4 time the people and
10 times the cost. So, in about 70
years, while the time from concept to screen has remained the same, the
personnel requirement and associated costs have gone up dramatically.
I wrote almost two
paragraphs here about the intricacies of the animation process, when I realized
just how limited and dreary my knowledge.
With today’s technology, instead of making a feeble attempt to describe
the process to you, I suggest reading primers like this one on the animation process, or this on traditional
animation, to get a superior understanding for the depth of commit needed
to bring an animated feature to the screen.
What is important from my viewpoint is what we see on the screen.
I realize that I am
a sappy old man, but, I am drawn to the classic Disney animated features, and I
include Pixar in that group, because of the true attention to detail. I find these productions to be an almost
perfect blend of the arts… story, animation, voice, and music combined to
create a truly magical viewing experience, with each of these components having
equal importance the finished product.
And then there is that attention to detail component. In Snow
White, live actors performed most scenes so that the animators could see
and therefore draw character movements, adding just enough realism to give the finished
product an almost life like quality. In Bambi, Walt had live animals
brought to the studio so that his artists could add life like motions to the
story’s animated characters. First
tested in Sleeping
Beauty, and then used from start to finish in 101 Dalmatians,
Ub Iwerks developed the
Xerox process for transferring artists drawing to cels, bringing even more of
the artists’ visions of these characters to the finished animations. All of this effort adding to make these fantasy
just a little more believable, after all, isn’t the real joy of watching an
animated feature… The scenes on the
screen being just real enough to allow you to momentarily suspend reality.
Then along comes the computer age and CGI – Computer Generated Imagery, and the age of Pixar. Pixar’s artists took the tried and true methods of Disney’s hand drawn animation, and figured out how to apply this new technology to the process, and WOW!!! A whole new way of storytelling is born. My best examples, of the level of detail, which CGI animation affords the artists come from Monster, Inc. and Cars. There is a scene where Sully is careening down a snow slope, coming to a crashing stop at the bottom of the hill. As the screen pans onto Sully, you can see the hair on his back bristling in wind. Or in Cars, where Doc is teaching Lightning the finer art of dirt racing, the intricacies of the dust coming off of his tires. Give the time and cost constraints of a hand drawn feature, I don’t think that level of detail would be possible. I could go on… But, if you watch Disney or Pixar features, try watching with a more discerning eye next time. You might be pleasantly surprised.
Now a little bit on
the different types of animation. There
is of course, hand drawn, CGI, Motion Capture, or Stop Motion animation. Most of these can be broken down further, but
for my purposes, we’ll stick to these.
Much of today’s animation is coming out of the CGI stable, with Motion
(or performance) capture becoming a popular medium. With this year’s Golden Globe for animation
going to Steven Spielberg’s The
Adventures of Tintin, a recent comment on a social media board proclaimed
that, “Animation is now officially dead!”
Sorry, I don’t think so… We’ll
see what happens at Oscar time, but a GG for Tintin isn’t all that surprising… Spielberg’s talent for storytelling is well
established, Tintin is a relatively popular story internationally, the motion
capture’s capacity for interjecting life-like action, and the Golden Globes
being a more critique based award, and all lend themselves to this award. However, I can say, I haven’t seen Tintin
yet, and I doubt that I will… It is not
really a story that interests me. The
beauty in art, all art, is in the eye of the beholder, and that eye varies
tremendously… hence the variety of art of all kinds available to us. And over time, history has told us that
critical success does not guarantee financial success. With hand drawn animation, and especially as
developed by Walt and his artists (even to this day), there is an amazing
warmth and depth of character unparalleled in any other form in my
opinion. The CGI methods can compensates
for this challenge in the depth of detail available when applied. So far, in my experience, the Disney/Pixar
artists are the only one’s who routinely take on this challenge, but, bottom
line to the success of any animated classic is the combination of story, art,
and music, and in this the Disney/Pixar teams are unmatched by any other in the
industry.
I watch as any new
animated features each year as I can, of course depending on my interest in the
story. But, it is the Disney/Pixar
features that I go back to watch again and again and again. I find most animated feature to be little
more than a 90 minute collection of gag shorts interwoven by a common
thread. They are funny, and I do enjoy
the hour and half’s escape, but there is nothing really to draw me back for a
second look. On the other hand, I have
seen almost all of the Disney and Pixar features more than once and several of
them many… many times. Of late, The Princess and the Frog holds a
particular draw for me. It is a great
story, there is the warmth of the hand drawn animations, the characters are
timeless, and the music perfectly draws you into the story… But, with all that, there is one more piece,
at least for me… The Princess and the
Frog is amazingly reminiscent of Mary Blair – an artist I hold with much
fondness, probably because she is also the artist behind my favorite Disney
movie of all time – Peter Pan. Princess
is one of the few movies that I look forward to the credits rolling as much as
the movie itself. I think the real draw
for me is being in a comfortable place where I can let my mind running wild,
and explore me. Truth be told, I think
even tough guys want to be able to believe in a fairy tale life.
Finally to close this out, I recently got to sit
with my daughters and watch the new release of Beauty and
the Beast 3D. The original is T’s
all time favorite movie. Over the last
20 years, she has burned through 2 VHS version that I know of, and at least 3
DVD’s. And, there was a period from age
three to four that I could guarantee waking on Saturday morning to the B&B
playing in the VCR. What the
significance of Beauty and the Beast 3D, other than T literally vibrating with
anticipation before hand, was the 3D component.
I have not been a really fan of 3D films to this point. One, I wear glasses, so putting a pair of 3D
glasses over my regular pair is somewhat awkward and uncomfortable. Second, I have found most of the 3D features
I’ve seen, add elements to the story to showcase the WOW factor of 3D that don’t
necessarily add value to the story.
Nothing could be further from the truth with the 3D version of Beauty
and the Beast. The 3D effects here do
nothing to detract or change the original classic, and everything to enhance
and give great depth to an already magnificent piece of work. Don Hahn, the original
producer, and his crew did an incredible job with this release, and I think it
is an excellent example of what Walt Disney called plussing the
experience. I will gladly see this
version again… and again…
So I have a new found respect, admiration, and
appreciation of animation, well done.
Each viewing, even repeats, is a new experience, and chance to both
escape and explore the human condition.
As always, it is my hope that you draw some value
from my ramblings, and I appreciate you spending some time at my blog. Next time, I continue my developing thoughts
on Walt Disney – the Man.
Your comments or questions
are always welcome. If you have a
correction or something you think I should look at in my research, please feel
free to contact me at mr.grumpyguy@gmail.com
You can find us on Facebook at: Discovering
Disney History on FB
Good job, I love the animation partner,,,, May I copy later for my job
ReplyDeleteJudi, you are most welcome to use my content here, I would only ask to be credited for any of my material you choose to use. Thanks Walt.
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